Thursday, January 5, 2012

Progress update for clay ninja mini redo








The previous one wasnt working as smoothly with the rigging and skinning so I ended up redoing the ninja again. Biggest change was reducing the poly count to keep my program from crashing. I also changed the head so that the face is apart of the cloak. Since the maps arent the same now Ive decided to just re texture and do a little something different to the high poly model. Heres the high poly difference
http://clayninja.blogspot.com/2011/05/work-that-wont-be-in-final-model.html

No comments: