The yeti the ice explorer has to avoid/fight....
I don't really want to make the cliche yeti but at the same time fall back into that same character shape I love. ... I can't wait to do the details and colors. Thats where I think the Yeti will shine.
The ones I like have stars near em...
I thought I had it wit the very bottom for a face but its too simplistic imo. The one I like so far has like a ski mask on. Thinking that would go with the idea of the arms
Crit is always loved!
1 comment:
Hi Kat, your silhouettes are looking good.
I have a few suggestions you could think about before making your decision: Since a silhouette is the base to a character's design, it's very important that you spend time to experiment and work on the character's shape to get it right.
I think right now most of the characters have very similar shapes. (You'll see what I mean if you line them up and scale them to the same height) Don't be afraid to exaggerate when doing these. Key thing is to be loose with it. You can always cut back on the exaggeration in later stages. What you could do is start off using two basic shapes for each one. For example, a triangle and a square, you can play around with the positions and proportions, the possibilities are endless.
Also another thing is, most of the time there are two stages in designing a character's silhouette. First is the basic body shape, second is the shape of the costume/outfit.
Designing silhouettes could take up more time and effort than you expect, but a strong silhouette could capture the eye's attention, and also the viewer a lot of information about the character from looking at your design.
You can look up the One Piece Strong World Artbook. Oda does an awesome job with it. Anyway, hope this helps a lil bit, haha.
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